The Plugin class, implements IInputDeviceModule.
More...
#include <EnhancedRawInput.h>
|
TSharedPtr< class IEnhancedRawInput > & | GetEnhancedRawInput () |
| Gets a pointer to the Enhanced Raw Input object.
|
virtual void | StartupModule () override |
virtual void | ShutdownModule () override |
The Plugin class, implements IInputDeviceModule.
◆ Get()
Loads Enhanced Raw Input Plugin, checking to ensure it exists.
- Returns
- The module interface
◆ GetEnhancedRawInput()
TSharedPtr< class IEnhancedRawInput > & FEnhancedRawInputPlugin::GetEnhancedRawInput |
( |
| ) |
|
|
inline |
Gets a pointer to the Enhanced Raw Input object.
- Returns
- A TSharedPtr to the Enhanced Raw Input object
◆ IsAvailable()
bool FEnhancedRawInputPlugin::IsAvailable |
( |
| ) |
|
|
inlinestatic |
Checks if module is avaiable.
- Returns
- TRUE is module is avaiable and loaded
The documentation for this class was generated from the following files:
- J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Public/EnhancedRawInput.h
- J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Private/EnhancedRawInput.cpp