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Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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POV settings, used in Unreal Editor. More...
#include <EnhancedRawInputSettings.h>
Public Attributes | |
bool | bEnabled |
TArray< FKey > | ButtonKeys = { FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None } |
FKey | AxisKey |
bool | bAxisInverted |
ERawInputPOVOutputType | OutputType |
float | AxisOffset |
POV settings, used in Unreal Editor.
FKey FEnhancedInputPOVProperties::AxisKey |
Which key to emit the values from this axis to.
float FEnhancedInputPOVProperties::AxisOffset |
The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).
bool FEnhancedInputPOVProperties::bAxisInverted |
Whether the value of the axis as supplied from the driver should be inverted.
bool FEnhancedInputPOVProperties::bEnabled |
Whether the POV is enabled.
TArray<FKey> FEnhancedInputPOVProperties::ButtonKeys = { FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None } |
Which 4 buttons should be assigned to this POV switch. Order: Top, right, bottom, left (Clockwise).
ERawInputPOVOutputType FEnhancedInputPOVProperties::OutputType |
Output type of this axis: Raw: Values from HID driver, Gamepad: -1 to +1, Axis: 0 to + 1, POV: Centidegrees 1 - 36000