Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FEnhancedInputPOVProperties Struct Reference

POV settings, used in Unreal Editor. More...

#include <EnhancedRawInputSettings.h>

Public Attributes

bool bEnabled
TArray< FKey > ButtonKeys = { FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None }
FKey AxisKey
bool bAxisInverted
ERawInputPOVOutputType OutputType
float AxisOffset

Detailed Description

POV settings, used in Unreal Editor.

Member Data Documentation

◆ AxisKey

FKey FEnhancedInputPOVProperties::AxisKey

Which key to emit the values from this axis to.

◆ AxisOffset

float FEnhancedInputPOVProperties::AxisOffset

The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).

◆ bAxisInverted

bool FEnhancedInputPOVProperties::bAxisInverted

Whether the value of the axis as supplied from the driver should be inverted.

◆ bEnabled

bool FEnhancedInputPOVProperties::bEnabled

Whether the POV is enabled.

◆ ButtonKeys

TArray<FKey> FEnhancedInputPOVProperties::ButtonKeys = { FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None, FEnhancedRawInputKeys::RawInput_None }

Which 4 buttons should be assigned to this POV switch. Order: Top, right, bottom, left (Clockwise).

◆ OutputType

ERawInputPOVOutputType FEnhancedInputPOVProperties::OutputType

Output type of this axis: Raw: Values from HID driver, Gamepad: -1 to +1, Axis: 0 to + 1, POV: Centidegrees 1 - 36000


The documentation for this struct was generated from the following file: