Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FEnhancedInputPovProperties Struct Reference

POV settings. More...

#include <EnhancedRawInputSettings.h>

Public Attributes

bool bEnabled
TArray< FKey > ButtonKeys
FKey AxisKey
bool bAxisInverted
ERawInputPovOutputType OutputType
float AxisOffset

Detailed Description

POV settings.

Member Data Documentation

◆ AxisKey

FKey FEnhancedInputPovProperties::AxisKey

Which key to emit the values from this axis to.

◆ AxisOffset

float FEnhancedInputPovProperties::AxisOffset

The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).

◆ bAxisInverted

bool FEnhancedInputPovProperties::bAxisInverted

Whether the value of the axis as supplied from the driver should be inverted.

◆ bEnabled

bool FEnhancedInputPovProperties::bEnabled

Whether the POV is enabled.

◆ ButtonKeys

TArray<FKey> FEnhancedInputPovProperties::ButtonKeys

Which 4 buttons should be assigned to this POV switch. Order: Top, right, bottom, left (Clockwise).

◆ OutputType

ERawInputPovOutputType FEnhancedInputPovProperties::OutputType

Output type of this axis: Raw: Values from HID driver, Gamepad: -1 to +1, Axis: 0 to + 1, POV: centi degrees 1 - 36000


The documentation for this struct was generated from the following file: