![]() |
Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
|
POV settings. More...
#include <EnhancedRawInputSettings.h>
Public Attributes | |
| bool | bEnabled |
| TArray< FKey > | ButtonKeys |
| FKey | AxisKey |
| bool | bAxisInverted |
| ERawInputPovOutputType | OutputType |
| float | AxisOffset |
POV settings.
| FKey FEnhancedInputPovProperties::AxisKey |
Which key to emit the values from this axis to.
| float FEnhancedInputPovProperties::AxisOffset |
The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).
| bool FEnhancedInputPovProperties::bAxisInverted |
Whether the value of the axis as supplied from the driver should be inverted.
| bool FEnhancedInputPovProperties::bEnabled |
Whether the POV is enabled.
| TArray<FKey> FEnhancedInputPovProperties::ButtonKeys |
Which 4 buttons should be assigned to this POV switch. Order: Top, right, bottom, left (Clockwise).
| ERawInputPovOutputType FEnhancedInputPovProperties::OutputType |
Output type of this axis: Raw: Values from HID driver, Gamepad: -1 to +1, Axis: 0 to + 1, POV: centi degrees 1 - 36000