Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FEnhancedRawInputAxisProperties Struct Reference

Axis settings, used in Unreal Editor. More...

#include <EnhancedRawInputSettings.h>

Public Attributes

bool bEnabled
EHidAxisUseages HidUsage
FKey Key
bool bInverted
ERawInputAxisOutputType Type
float Offset

Detailed Description

Axis settings, used in Unreal Editor.

Member Data Documentation

◆ bEnabled

bool FEnhancedRawInputAxisProperties::bEnabled

Whether the axis is enabled.

◆ bInverted

bool FEnhancedRawInputAxisProperties::bInverted

Whether the value of the axis as supplied from the driver should be inverted.

◆ HidUsage

EHidAxisUseages FEnhancedRawInputAxisProperties::HidUsage

Which “HID Usage” is assigned to this axis.

◆ Key

FKey FEnhancedRawInputAxisProperties::Key

Which key to emit the values from this axis to.

◆ Offset

float FEnhancedRawInputAxisProperties::Offset

The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).

◆ Type

ERawInputAxisOutputType FEnhancedRawInputAxisProperties::Type

Output type of this axis: Raw: Values from HID driver (use "GetAxisInfo” to obtain the exact value), Gamepad: -1 to +1, Axis: 0 to +1


The documentation for this struct was generated from the following file: