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Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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Axis settings, used in Unreal Editor. More...
#include <EnhancedRawInputSettings.h>
Public Attributes | |
bool | bEnabled |
EHidAxisUseages | HidUsage |
FKey | Key |
bool | bInverted |
ERawInputAxisOutputType | Type |
float | Offset |
Axis settings, used in Unreal Editor.
bool FEnhancedRawInputAxisProperties::bEnabled |
Whether the axis is enabled.
bool FEnhancedRawInputAxisProperties::bInverted |
Whether the value of the axis as supplied from the driver should be inverted.
EHidAxisUseages FEnhancedRawInputAxisProperties::HidUsage |
Which “HID Usage” is assigned to this axis.
FKey FEnhancedRawInputAxisProperties::Key |
Which key to emit the values from this axis to.
float FEnhancedRawInputAxisProperties::Offset |
The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).
ERawInputAxisOutputType FEnhancedRawInputAxisProperties::Type |
Output type of this axis: Raw: Values from HID driver (use "GetAxisInfo” to obtain the exact value), Gamepad: -1 to +1, Axis: 0 to +1