![]() |
Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
|
Axis settings. More...
#include <EnhancedRawInputSettings.h>
Public Attributes | |
| bool | bEnabled |
| EHidAxisUsages | HidUsage |
| FKey | Key |
| bool | bInverted |
| ERawInputAxisOutputType | Type |
| float | Offset |
Axis settings.
| bool FEnhancedRawInputAxisProperties::bEnabled |
Whether the axis is enabled.
| bool FEnhancedRawInputAxisProperties::bInverted |
Whether the value of the axis as supplied from the driver should be inverted.
| EHidAxisUsages FEnhancedRawInputAxisProperties::HidUsage |
Which “HID Usage” is assigned to this axis.
| FKey FEnhancedRawInputAxisProperties::Key |
Which key to emit the values from this axis to.
| float FEnhancedRawInputAxisProperties::Offset |
The amount to offset the axis value by to get the desired range (note that this offset is applied after the value has been inverted).
| ERawInputAxisOutputType FEnhancedRawInputAxisProperties::Type |
Output type of this axis: Raw: Values from HID driver (use "GetAxisInfo” to obtain the exact value), Gamepad: -1 to +1, Axis: 0 to +1