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Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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Information about a specific Device (Blueprint) More...
#include <EnhancedRawInputFunctionLibrary.h>
Public Attributes | |
| FString | InterfaceName |
| Interface name, can be used to uniquely identify a device on a computer. | |
| FString | Manufacturer |
| Manufacturer name as specified by the driver, may be empty. | |
| FString | SerialNumber |
| Serial Number as specified by the driver, may be empty. | |
| FString | ProductName |
| Product name as specified by the driver, may be empty. | |
| FProductIdentification | ProductId |
| Product Identification. | |
| bool | bIsConnected |
| Connection State. | |
| bool | bIsActive |
| Device Activity. | |
| int32 | NumberOfAxis |
| Total number of Axis, as reported from driver. | |
| int32 | NumberOfButtons |
| Total number of Buttons, as reported from driver. | |
| int32 | NumberOfPoVs |
| Total number of PoVs / Hat Switches / D-Pads, as reported from driver. | |
Information about a specific Device (Blueprint)