Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FHidAxis Struct Reference

Stores information and data about a HID Axis. More...

#include <EnhancedRawInputWindows.h>

Inheritance diagram for FHidAxis:
FHidPov

Public Member Functions

float GetValue () const
 Value of this axis, normalised, inverted and/or in specific format, according to configuration.
bool HasValue () const
 Whether this axis has valid value.

Public Attributes

int32 Value
 Current value of this axis.
FName KeyName
 Bound Key name.
bool bIsEnabled
 TRUE if axis is enabled in settings.
ERawInputAxisOutputType OutputType
 Configured output type.
int32 Min
 Minimal value, as reported from the driver.
int32 Max
 Maximal value, as reported from the driver.
float Offset
 Axis offset as configured.
bool bIsInverted
 Whether is axis inverted (from Configuration)
bool bHasChanged
 Whether value has changed since last HID event.

Detailed Description

Stores information and data about a HID Axis.

Member Function Documentation

◆ GetValue()

float FHidAxis::GetValue ( ) const

Value of this axis, normalised, inverted and/or in specific format, according to configuration.

Returns
Value of this axis

◆ HasValue()

bool FHidAxis::HasValue ( ) const

Whether this axis has valid value.

Returns
TRUE if axis is correctly configured

The documentation for this struct was generated from the following files: