Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FHidAxis Struct Reference

Stores information and data about a HID Axis. More...

#include <EnhancedRawInputWindows.h>

Inheritance diagram for FHidAxis:
FHidPOV

Public Member Functions

float GetValue () const
 Value of this axis, normalised, inverted and/or in specific format, acording to configuration.
bool HasValue () const
 Wheater this axis has valid value.

Public Attributes

int32 Value
 Current value of ttios axis.
FName KeyName
 Bound Keyname.
bool IsEnabled
 TRUE if axis is enabeld in settings.
ERawInputAxisOutputType OutputType
 Configured output type.
int32 Min
 Minimal value, as reported from the driver.
int32 Max
 Maximal value, as reported from the driver.
float Offset
 Axis offset as configured.
bool IsInverted
 Wheter is axis inverted (from Configuration)
bool HasChanged
 Wheter value has changed since last HID event.

Detailed Description

Stores information and data about a HID Axis.

Member Function Documentation

◆ GetValue()

float FHidAxis::GetValue ( ) const

Value of this axis, normalised, inverted and/or in specific format, acording to configuration.

Returns
Value of this axis

◆ HasValue()

bool FHidAxis::HasValue ( ) const

Wheater this axis has valid value.

Returns
TRUE if axis is correctly configured

The documentation for this struct was generated from the following files:
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Public/Windows/EnhancedRawInputWindows.h
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Private/Windows/EnhancedRawInputWindows.cpp