Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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UEnhancedRawInputLibrary Class Reference

Functions to use from Blueprints. More...

#include <EnhancedRawInputFunctionLibrary.h>

Inheritance diagram for UEnhancedRawInputLibrary:

Public Member Functions

bool QueryDevices ()

Static Public Member Functions

static TArray< FEnhancedRawInputDeviceInfoGetConnectedDeviceInfos ()
 Returns information about all currently connected devices.
static FEnhancedRawInputDeviceInfo GetDeviceInfoByUserIdAndDeviceId (const FPlatformUserId UserId, const FInputDeviceId DeviceId)
 Returns information about a connected devices based on the specified User ID and Device ID.
static TArray< FEnhancedRawInputAxisInfoGetAxisInfosForDevice (const FString InterfaceName)
 Returns information about all axis for a specific device.
static TArray< FEnhancedRawInputPovInfoGetPovInfosForDevice (const FString InterfaceName)
 Returns information about all POVs for a specific device.

Detailed Description

Functions to use from Blueprints.

Member Function Documentation

◆ QueryDevices()

bool UEnhancedRawInputLibrary::QueryDevices ( )

Updates the list of all connected controllers. Notifies the engine of any new or removed controllers. Returns TRUE if devices were successfully queried


The documentation for this class was generated from the following files:
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Public/EnhancedRawInputFunctionLibrary.h
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Private/EnhancedRawInputFunctionLibrary.cpp