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Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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Functions to use from Blueprints. More...
#include <EnhancedRawInputFunctionLibrary.h>
Public Member Functions | |
bool | QueryDevices () |
Static Public Member Functions | |
static TArray< FEnhancedRawInputDeviceInfo > | GetConnectedDeviceInfos () |
Returns information about all currently connected devices. | |
static FEnhancedRawInputDeviceInfo | GetDeviceInfoByUserIdAndDeviceId (const FPlatformUserId UserId, const FInputDeviceId DeviceId) |
Returns information about a connected devices based on the specified User ID and Device ID. | |
static TArray< FEnhancedRawInputAxisInfo > | GetAxisInfosForDevice (const FString InterfaceName) |
Returns information about all axis for a specific device. | |
static TArray< FEnhancedRawInputPovInfo > | GetPovInfosForDevice (const FString InterfaceName) |
Returns information about all POVs for a specific device. |
Functions to use from Blueprints.
bool UEnhancedRawInputLibrary::QueryDevices | ( | ) |
Updates the list of all connected controllers. Notifies the engine of any new or removed controllers. Returns TRUE if devices were successfully queried