Enhanced Raw Input 1.0
Enhanced Raw Input for Unreal Engine
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FEnhancedRawInputDeviceConfiguration Struct Reference

Device settings, used in Unreal Editor. More...

#include <EnhancedRawInputSettings.h>

Public Attributes

FProductIdentification ProductId
TArray< FEnhancedRawInputAxisPropertiesAxisProperties
TArray< FEnhancedRawInputButtonPropertiesButtonProperties
TArray< FEnhancedInputPOVPropertiesPOVProperties

Detailed Description

Device settings, used in Unreal Editor.

Member Data Documentation

◆ AxisProperties

TArray<FEnhancedRawInputAxisProperties> FEnhancedRawInputDeviceConfiguration::AxisProperties

Axis Properties. NOTE: Windows supports a maximum number von 8 axis.

◆ ButtonProperties

TArray<FEnhancedRawInputButtonProperties> FEnhancedRawInputDeviceConfiguration::ButtonProperties

Button Properties. NOTE: Windows supports a maximum number von 128 buttons.

◆ POVProperties

TArray<FEnhancedInputPOVProperties> FEnhancedRawInputDeviceConfiguration::POVProperties

POV (Hat Switch / D-PAD) Properties. NOTE: Windows supports a maximum nubmer von 4 POVS.

◆ ProductId

FProductIdentification FEnhancedRawInputDeviceConfiguration::ProductId

Vendor and Product ID of the Device. If this and PID its Zero, it will match all devices


The documentation for this struct was generated from the following files:
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Public/EnhancedRawInputSettings.h
  • J:/Unreal/Plugins/UEEnhancedRawInput/Source/EnhancedRawInput/Private/EnhancedRawInputSettings.cpp